Python crash course: a hands-on, project-based introduction to programming (Record no. 32882)

000 -LEADER
fixed length control field 02203 a2200205 4500
003 - CONTROL NUMBER IDENTIFIER
control field OSt
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20230707162719.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
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020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781718502703
040 ## - CATALOGING SOURCE
Original cataloging agency ICTS-TIFR
050 ## - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.73
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Eric Matthes
245 ## - TITLE STATEMENT
Title Python crash course: a hands-on, project-based introduction to programming
250 ## - EDITION STATEMENT
Edition statement 3rd Ed.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Name of publisher, distributor, etc. No Starch Press
Date of publication, distribution, etc. 2023
Place of publication, distribution, etc. San Francisco, US
300 ## - Physical Description
Pages: 514 p.
520 ## - SUMMARY, ETC.
Summary, etc. This fast-paced, thorough introduction will have you writing programs, solving problems, and developing functioning applications in no time.<br/><br/>You’ll start by learning basic programming concepts, such as variables, lists, classes, and loops, and practice writing clean code with exercises for each topic. You’ll also learn how to make your programs interactive and test your code safely before adding it to a project. You’ll put your new knowledge into practice by creating a Space Invaders–inspired arcade game, building a set of data visualizations with Python’s handy libraries, and deploying a simple application online.<br/><br/>As you work through the book, you’ll learn how to:<br/><br/>--Use powerful Python libraries and tools, including pytest, Pygame, Matplotlib, Plotly, and Django<br/>--Make increasingly complex 2D games that respond to keypresses and mouse clicks<br/>--Generate interactive data visualizations using a variety of datasets<br/>--Build apps that allow users to create accounts and manage their own data, and deploy your apps online<br/>--Troubleshoot coding errors and solve common programming problems<br/>New to this edition: This third edition is completely revised to reflect the latest in Python code. New and updated coverage includes VS Code for text editing, the pathlib module for file handling, pytest for testing your code, as well as the latest features of Matplotlib, Plotly, and Django.<br/><br/>If you’ve been thinking about digging into programming, Python Crash Course will provide you with the skills to write real programs fast. Why wait any longer? Start your engines and code!
856 ## - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://nostarch.com/python-crash-course-3rd-edition#content">https://nostarch.com/python-crash-course-3rd-edition#content</a>
Link text Table of Contents
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Koha item type Book
Holdings
Withdrawn status Lost status Damaged status Not for loan Home library Shelving location Date acquired Inventory number Full call number Accession No. Checked out Koha item type
        ICTS Rack No 3 06/08/2023 53617 dt. 02/06/2023 QA76.73 02694 06/27/2024 Book